﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#include "NewFileCmd.h"
#include "IDocument.h"
#include "IActionManager.h"
#include "IApplication.h"
#include "IMainWindow.h"
#include "ModelViewDlg.h"
#include "GbmpUiPlatformCommandIds.h"
#include "FamilyDocumentUtility.h"
#include "IDocumentManager.h"

#include "GbmpUiPlatformCommandRegister.h"
#include "FamilyDocumentInitializer.h"
#include "IBehaviorConfig.h"
#include "IPublishConfig.h"
#include "IUIConfiguration.h"
#include "IFamilyManager.h"
#include "NewGbmpDocumentInitializer.h"
#include "UiPlatformUtils.h"
#include "FamStructureTemplateUtility.h"
#include "IDocument.h"
#include "IUserTransaction.h"
#include "IElementBasicInformation.h"
#include "GbmpBuiltInCategoryUniIdentitiesNew.h"
#include "GcmpCommandState.h"
#include "FamilyDocumentUtility.h"
#include "FamMEPTemplateUtility.h"
#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"

using namespace gcmp;
using namespace gfam;

NewFileCmd::NewFileCmd()
    : CommandBase(ID_CMD_NEW_FILE)
{
}

NewFileCmd::~NewFileCmd()
{
}

bool NewFileCmd::IsEnabled() const
{
    return !GcmpCommandState::IsInAnimationEnvironment();
}

bool NewFileCmd::IsVisible() const
{
    return !GcmpCommandState::IsInAnimationEnvironment();
}

gcmp::OwnerPtr<IAction> NewFileCmd::ExecuteCommand(const gcmp::CommandParameters& cmdParam)
{
    IMainWindow* pMainWindow = IMainWindow::GetMainWindow();
    if(pMainWindow == nullptr)
        return nullptr;

    gfam::InitFamilyDocumentEnvironment();

    gcmp::IDocument * pDoc = nullptr;

   OwnerPtr<IDocumentInitializer> opProjectDocumentInitializer = NEW_AS_OWNER_PTR(NewGbmpProjectDocumentInitializer);;
   pDoc = IDocumentManager::Get()->CreateDocument(DocumentType::ProjectDocument, L"", opProjectDocumentInitializer.get());
   DBG_WARN_UNLESS(pDoc, L"pDoc为空！",L"GDMPLab",L"2024-03-30");
   ModelViewDlg::m_isNewFamilyFile = false;

    // 设置新建的文件
    UiPlatformUtils::PrepareUiForNewDocument(pDoc);

    return nullptr;
}


REGISTER_GM_COMMAND(NewFileCmd);


